**Owner:** Fenster (Compiler & Workflow Engine Engineer — acting as engineering lead for this workstream) Part of the Cindermark game plan (#55065). Deliverables: - One full biome (4–5 rooms) built end-to-end - All 3 hazard types implemented (water, drop, roaming shadow-creature) - Lantern-relighting checkpoint mechanic connecting rooms - Polished input/physics feel (controller + keyboard) Related to #55065 > Generated by [🎮 Squad Game Planner](https://github.com/github/gh-aw/actions/runs/32637978171) · auto · 38.4 AIC · ⌖ 4.15 AIC · ⊞ 10.1K · [◷](https://github.com/search?q=repo%3Agithub%2Fgh-aw+is%3Aissue+%22gh-aw-workflow-call-id%3A+github%2Fgh-aw%2Fsquad-game-planner%22&type=issues) > - [x] expires <!-- gh-aw-expires: 2026-08-24T12:02:39.991Z --> on Aug 24, 2026, 4:02 AM UTC-08:00 <!-- gh-aw-agentic-workflow: Squad Game Planner, engine: copilot, model: auto, id: 32637978171, workflow_id: squad-game-planner, run: https://github.com/github/gh-aw/actions/runs/32637978171 --> <!-- gh-aw-workflow-id: squad-game-planner --> <!-- gh-aw-workflow-call-id: github/gh-aw/squad-game-planner --> <!-- gh-aw-close-key: squad-game-planner -->
Owner: Fenster (Compiler & Workflow Engine Engineer — acting as engineering lead for this workstream)
Part of the Cindermark game plan (#55065).
Deliverables:
Related to [squad:plan] Cindermark #55065